#pragma once
class L_ENGINE_EXP CLittleEngine
{
public:
	CLittleEngine(void);
	virtual ~CLittleEngine(void);

public:
	BOOL Init(CDC* pDC);
	BOOL RenderScene(CLittleScene* pScene);

private:
	BOOL RenderNode(CNode* pNode);
	BOOL _DoRenderNode(CNode* pNode);

private:
	CDC* m_pRenderDC;
	CLittleScene* m_pScene;
};
